There are also limitless possibilities in terms of story for two key reasons one being that Josef Fares would be on board with the project, and has experience in not only the gaming industry, but in the film industry too, and secondly, that secondly, Nintendo themselves have left a lot open and a lot possible in their prior reluctance to establish any kind of basic story premise. Indeed, since both characters are proficient in climbing mountains in particular, I believe these mechanics would work exceptionally well under the circumstances. However, in the process, I would like to retain a lot of the mechanics from Brothers: A Tale of Two Sons mechanics such as controlling both characters with both analogue sticks in order to solve puzzles and traverse certain obstacles. If it was to be set in an open world, which I would prefer greatly, I think the control scheme would have to be reworked to quite an extent. I would like to see the basic premise of gameplay involve more adventure rather than basic platforming, with Popo and Nana on an expedition of their own with even more side quests and substance in gameplay in the form of different abilities or acquirable weapons similar to The Legend of Zelda. It’s my belief that combining elements from both Ice Climber and Brothers: A Tale of Two Sons could potentially make for a game better than either, and the successful revival of one of Nintendo’s most disused series. I reviewed the game early on in my career, and I believe it makes for one of the greatest and deepest stories ever told in a video game, whilst having a fair amount of enjoyable gameplay. It involves two brothers, Naiee and Naia, who venture out to recover a vial of water from the Tree of Life in order to heal their father, who has fallen gravely ill. The objective of this game is somewhat similar to Ice Climber, but with fractionally more depth, and a couple of side quests thrown in for good measure. The game was released in late 2013 to an overwhelmingly positive response from critics, winning the VGX award for best Xbox game, and even winning a BAFTA award for best video game innovation. Josef Fares is a Swedish film director, who has in recent years dabbled in the gaming industry with the release of a title with the assistance of Starbreeze Studio Brothers: A Tale of Two Sons. However, I believe that there is something very interesting Nintendo could do with this series, and it involves them collaborating with an equally interesting developer/director. But, there are also a lot of old-school gamers out there who mightily enjoyed the original Ice Climber and cant understand why a sequel was never made, and why Nintendo have chosen not to work on it any further than what they have. Some gamers may consider this series to be a lost cause, and simply a gimmicky launch title for the original NES, just like many other games and characters to have been introduced with the advent of new consoles ever since. Sakurai himself originally envisioned the two as lovers whilst contemplating their inclusion in Super Smash Bros Melee, but ultimately, Nintendo decided that the relationship between the two characters was up to players to imagine. Most Nintendo fans speculated that these two were either siblings or a married couple. In terms of individual character development, there is also next to nothing. The series’ director Masahiro Sakurai had originally planned to include them in both Super Smash Bros 3DS and Super Smash Bros Wii U, but were unfortunately cut due to technical limitations. At the end of each stage is a bonus section for players to traverse in order to receive additional points at the end of each level.Įver since, the two main characters of Ice Climber, Popo and Nana, have only appeared as fighters in both Super Smash Bros Melee and Super Smash Bros Brawl. Designed primarily as a co-operative game, the objective is to reach the top of each stage by making precision jumps and carving openings into otherwise impassable layers of ice. It was released in 1985, some months before Super Mario Bros, acting as a launch title for the system in North America, and focused on vertical platforming as opposed to the horizontal platforming, which would later become synonymous with Nintendo’s first proper foray into the home console market. When it comes to obscure and neglected Nintendo series, which have been rarely revisited since the NES days, few are as notable as Ice Climber.
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